Castle Helios v1.03 Update


Happy Holidays!

Thanks for playing Castle Helios. Today I have an update for two bugs reported recently that I believe I have finally resolved. Hopefully this takes care of most people's issues with crashes or the player locked into Pulp movement.

v1.03 Changes
- Fixed a bug with save points that caused the game to crash after leaving a save point room. This is backwards compatible with your existing save and should fix a previously broken save as well that has this problem.
- Fixed a bug that caused the player to be stuck in a 4-direction grid movement, also called "floating" or "stuck flying", which required a restart due to being locked into levitating mode with Pulp-based grid movement. Although it's possible there may be other situations that this bug appears due to Pulp, hopefully this is the last instance of this particular bug!

Previous v1.02 Changes (since I did not post a devlog about it)
- Implemented a fix to block the player from glitching the Robo Golem (boss) when approaching him
- Fixed a bug when walking after levitating may lose smooth movement

Files

Castle-Helios_v1.03.zip 297 kB
Dec 20, 2022

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